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Instead, you get the less common Tornado Tag match, where all four wrestlers are in the field at once.
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This seems sensible … until you realize that tag-team matches are gone. Essentially, if it required special controls, it was omitted. There's no TLC, Elimination Chamber or Vince-Russo-On-A-Pole. Single matches, the primary meat of the game, offer a paucity of game types. The basic gameplay is split into three modes, two of which are essentially campaign modes. The developer, THQ San Diego, is basically the staff of Midway San Diego, creators of the first, and infamously poor, TNA Impact! video game. Unfortunately, the fundamentals of WWE All Stars are all there, but too much has been taken out and too many small mistakes have been made to consider this entry as the cream of the wrestling crop. Combining arcade-style play meant to evoke past classics in the wrestling genre, near-complete ignorance of realism, and gratuitous use of WWE's greatest resource - the gigantic library of film footage going back to the original World Wide Wrestling Federation - seems to be an easy recipe for fun. Recently, THQ made nostalgia a primary target, first with the surprisingly strong WWE Legends of Wrestlemania, which emphasized 1980s and 1990s stars, and now with the past-versus-present WWE All Stars.
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THQ's video games are a significant piece of World Wrestling Entertainment today, serving as an important role in the company's overall profitability and a source of precious brand empowering in an age when professional wrestling is losing ground to mixed martial arts.